AI Insights · Timothy · July 2022
Top 5 Co-op Games Performance in Switzerland for Q2 2022
Discover the performance of the top 5 co-op games in Switzerland during Q2 2022, including download trends, revenue, and active users.
During the second quarter of 2022, the top 5 co-op games on a unified platform in Switzerland demonstrated varied performance in terms of downloads, revenue, and active users. Here’s an overview of how each game fared during this period, based on data from Sensor Tower.
Roblox saw a significant decline in weekly revenue from late March to late June, starting at around $167K and dropping to approximately $79K. Weekly downloads also experienced a downward trend, falling from 5.1K to 3.0K over the quarter. However, weekly active users remained relatively stable, fluctuating between 200K and 230K.
Clash Royale displayed a highly variable revenue trend, peaking at $247K in late March but dipping to around $38K by mid-June before recovering to about $94K by the end of the quarter. Weekly downloads showed a steady decline from 7.3K to 2.6K. Weekly active users remained robust, generally hovering around the 280K mark with minor fluctuations.
Apex Legends Mobile had a notable launch week in mid-May with 21.7K downloads and $9.6K in revenue. However, these numbers quickly tapered off, with weekly downloads falling to around 1.4K and revenue dropping to roughly $2K by the end of June. Weekly active users followed a similar downward trend, decreasing from 19.2K to 8.5K.
Brawl Stars experienced fluctuating weekly revenue, starting at $135K in late March and ending at $52K in late June, with several peaks and troughs in between. Downloads also showed a declining trend, from 3.7K to around 2.5K. Active users remained relatively steady, ranging from 95K to 113K throughout the quarter.
Among Us! had a relatively stable performance compared to other games. Weekly revenue was modest, ranging from $79 to $179. Downloads varied slightly, from 3.7K to 2.7K. Active users showed a slight increase towards the end of the quarter, growing from 12.3K in late March to 16.3K by late June.
These insights are derived from Sensor Tower, where more comprehensive data and analysis can be found.